The Fruit of Knowledge
Posts tagged random access memory
Battlefield 3′s rendering architect details his dream specs for the next generation of consoles
Mar 9th
During the Game Developer’s Choice awards, DICE took home the prize of “Best Technology” for its Frostbite 2 engine. After accepting the award on behalf of his team, we asked DICE rendering architect Johan Andersson what the next generation of consoles would need to include for Frostbite 2 to work ‘perfectly and as intended on high-end PCs.’ To Andersson, the answer is “pretty easy to answer.”
“There’s two things: memory and processing power,” he said. “We need lots and lots of processing power. The more you can cram into a machine, we’ll take advantage of that.” While ‘more power’ is the obvious answer — both on the CPU and GPU side — we wondered what wouldn’t be ‘enough’ to work with.
“Two gigabytes would not be enough when it comes to RAM [random access memory]” Andersson said. “Four gigabytes would work. Eight gigabytes? Yeah. I think that would be perfect when it comes to memory.” Recommended system specifications for Battlefield 3 call for 4GB of RAM.
Battlefield 3′s rendering architect details his dream specs for the next generation of consoles originally appeared on Joystiq on Fri, 09 Mar 2012 12:30:00 EST. Please see our terms for use of feeds.
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Tags: Johan Andersson, To Andersson, random access memoryFerroelectric transistor memory could run on 99 percent less power than flash
Sep 28th
We’ve been keeping an optimistic eye on the progress of Ferroelectric Random Access Memory (FeRAM) for a few years now, not least because it offers the tantalizing promise of 1.6GB/s read and write speeds and crazy data densities. But researchers at Purdue University reckon we’ve been looking in the wrong place this whole time: the real action is with their development of FeTRAM, which adds an all-important ‘T’ for ‘Transistor’. Made by combining silicon nanowires with a ferroelectric polymer, Purdue’s material holds onto its 0 or 1 polarity even after being read, whereas readouts from capacitor-based FeRAM are destructive. Although still at the experimental stage, this new type of memory could boost speeds while also reducing power consumption by 99 percent. Quick, somebody file a patent. Oh, they already did.
Ferroelectric transistor memory could run on 99 percent less power than flash originally appeared on Engadget on Wed, 28 Sep 2011 07:28:00 EDT. Please see our terms for use of feeds.
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Ferroelectric transistor memory could run on 99% less power than flash
Sep 28th
We’ve been keeping an optimistic eye on the progress of Ferroelectric Random Access Memory (FeRAM) for a few years now, not least because it offers the tantalizing promise of 1.6GB/s read and write speeds and crazy data densities. But researchers at Purdue University reckon we’ve been looking in the wrong place this whole time: the real action is with their development of FeTRAM, which adds an all-important ‘T’ for ‘Transistor’. Made by combining silicon nanowires with a ferroelectric polymer, Purdue’s material holds onto its 0 or 1 polarity even after being read, whereas readouts from capacitor-based FeRAM are destructive. Although still at the experimental stage, this new type of memory could boost speeds while also reducing power consumption by 99 percent. Quick, somebody file a patent. Oh, they already did.
Ferroelectric transistor memory could run on 99% less power than flash originally appeared on Engadget on Wed, 28 Sep 2011 07:28:00 EDT. Please see our terms for use of feeds.
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Report: PlayStation Vita memory ‘about ten times’ that of PSP
Jul 28th

Sony hasn’t officially shared the PlayStation Vita’s technical specifications, and rumors insist that the amount of memory in the system has been cut since developers originally got on board. Daniel Sánchez-Crespo, CEO of Invizimals developer Novarama, recently provided some calming context to these claims in an interview with Develop, saying that his studio was “unaffected” by the rumored RAM reduction.
“It’s actually good for developers to work under constraint,” he said. “Generally for Vita, we still have a whole lot of headroom in terms of GPU power, CPU power and indeed RAM.” According to Sánchez-Crespo, the Vita’s quantity of RAM (Random Access Memory) bests that of the PSP by “about ten times.” With the PSP making do with 32MB — yes, really! — that would put the Vita somewhere in the region of “about” 320MB, possibly up to 384MB.
Compare that to the PlayStation 3′s 512MB of RAM, split between main and video functions, and you get a clearer (if oversimplified) idea of how much closer Sony’s flagship platforms are to each other since the PSP. “Remember, more hardware features means more costs for buying the handheld,” Sánchez-Crespo added. “Our main interest is for Sony to sell a lot of [PS Vita] units. Clearly the Sony guys in Japan have a tough job of what to leave in and what to leave out.”
The Sony-exclusive Novarama is currently working on a few augmented-reality projects, including another Invizimals hunt and Reality Fighters, a camera-enabled fighting game for PlayStation Vita.
Report: PlayStation Vita memory ‘about ten times’ that of PSP originally appeared on Joystiq on Thu, 28 Jul 2011 21:00:00 EST. Please see our terms for use of feeds.
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Tags: whole lot, cpu power, random access memory, playstation 3, tough job


